Elves

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CONTENTS


CONTINENT

The elven continent of Sinara is heavily forested, and beautiful spires rise above the trees to mark the greatest cities. Taught from birth that their communities must be sustainable, the elves take only what they need from the world around them. Because they live in harmony with nature, though, sometimes the more pain-inducing parts come to visit. The cities are better defended than the smaller towns and villages, but because the elves abhor the idea of building a wall to keep out greenery and crap, any settlement can be attacked by ravening wolves or whatever. Sinara is the only place in the world where breeding populations of trolls exist, and though the elves have periodic culls they cannot bring themselves to eliminate them completely, as they too are a part of nature.


SPIRITS

The elves believe that the spirits are manifestations of the natural world. As such, they are afforded as much respect as the rest of nature – which tends to be quite a bit. The spirits take less of a leading role than their human counterparts, often leaving the elves to their own devices for anything up to a couple of decades. This is part of the reason why elves are so independent.

When an elf dies, they believe that both their body and their soul return to nature and become part of the world once more, though their exceptionally long lives mean that the elves consider premature deaths to be wasteful. Because of this, resurrection is available and indeed expected – although less than half end up taking that option.


OTHER RACES

Dwarves are by turns frustrated, angered, and amused by the seemingly flighty ways of the elves, a race that should be among the most responsible of all, given their long lives and great magical power. Still, despite their differences, the two peoples usually end up seeing eye-to-eye on the most important issues.

Gnomes and elves have much in common, given their magical prowess, but this rarely leads to anything more than a sort of professional respect. Most gnomes feel that the elves are good allies, and enjoy trading goods with them when the opportunity presents itself.

Halflings are somewhat in awe of elves and their high civilization. Elves live so long and see so much that halflings feel a bit inferior around them. In spite of this discomfort, halflings appreciate the fact that elves get along so well with other races, and the fact that they try to avoid warfare through negotiation.

Much of humanity considers elves to be idealized humans: hauntingly beautiful beings in touch with their own inner power. They admire the beauty in everything that elves do, say, or produce, but have a hard time understanding the long-range view of elves, and may believe that they are indifferent to the world.


CLASSES

BERSERKER (Barbarian)

Elven berserkers are a contradiction in terms – about the only way for an elf to become one of these frenzied warriors is for them to be separated from their home at birth and then raised in the wild.

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MINSTREL (Bard)

Elves make great use of flutes and stringed instruments, and their delicate melodies are justly famed worldwide. Many elves can play well, but true minstrels have refined their art to the highest level.

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PRIEST (Cleric)

Priests are often the more lawful among elves, willing to devote long periods of time to the service of their spirit. Religious services occur only on holidays and for special events like weddings or funerals.

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SHAMAN (Druid)

Elven shamans are an important part of every settlement. They make sure that nothing is over-used, and that the balance of nature is kept. They’re also good for keeping wild animals away.

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WARRIOR (Fighter)

All elves learn the use of the bow and the sword while still young. Many go on to less combat-oriented professions, but some continue to use their natural agility and cunning to defend their homelands.

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CRUSADER (Paladin)

Elven crusaders take their racial propensity for individuality to extremes. Completely self-reliant, they serve as silent envoys between towns. Such a career choice often severs an elf from their home (but not their spirit) because they are constantly on the move.

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HUNTER (Ranger)

The path of the hunter is a common choice for elves. They protect their communities and the surrounding woodland with swift arrows, and are less likely to take up the two-weapon fighting style.

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SNEAK (Rogue)

The nimble elves are quite suited to the life of a sneak, but they tend to focus more on social situations than martial ability or stealth. They can infiltrate almost any society, as elves are welcomed by most races. Elves disapprove of sneaks, but if they can keep out of trouble they are tolerated.

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MAGE (Sorcerer/Wizard)

Elves train in magic almost from birth, and many end up as scholars, creating magical items and researching new spells. Blood mages are uncommon but respected, and assist the warriors and hunters in defense of the town.

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Elves

Dei Penates ArcaneZedric