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Heraldic colour is brown, with light blue and pale yellow accents.
Not a town in the regular sense of the word, Caravan is (as the name suggests) a travelling caravan of gypsies. They wander the countryside, going between the regular towns and cities and selling the fruits of their labour, as well as anything they picked up in their last port of call.
As itinerant wanderers, the gypsies are naturally canny traders and merchants. Their first, overwhelming loyalty is to their caravan, then to their family – community spirit is very important to those who possess little else. In spite of this, they are quite a happy folk, and love singing, dancing, and things like juggling and other feats of skill. They have a reputation for being direct and sometimes brutally honest, especially in their trading deals. If a gypsy feels that he is not being offered a fair deal, he will often just walk away from the discussions.
Tanoi is a light-hearted spirit, and loves the simple things in life. Out of all the spirits, her feeling of wanderlust is the strongest, and this has led her to fashion a means to travel the land with her people. She has a strong sense of loyalty to her people, and has only ever lied once in her long life. She knows each of her people by name, as there aren’t as many of them as there would be in a stationary town. Her clerics are not immediately apparent to outsiders as they do not wear distinctive clothing, unlike the priests of many other spirits.
Almost all of the adults in the caravan can cast simple spells, and the chosen of Tanoi have access to mighty spells that protect the town and her people. It is an odd mix of arcane and divine magic that the gypsies wield, and because of this wizards and sorcerers are more accepted here than any other town on the continent, save Kwona.
For most crimes, a number of lashes with a good, stout whip. The number depends on the severity of the crime, obviously. Serious crime means banishment for gypsies, and death for outsiders. The most popular method is tying the prisoner behind a fast horse and dragging them until they die. This is a common punishment for those who try to steal the secrets of their spirit. No guards are needed in Caravan, as from a young age the gypsies are taught to look out for themselves and their family.
The economy of Caravan relies entirely on trade with other settlements. Although the caravan includes a good number of small animals (chickens, goats, a few pigs), and many of the gypsies are knowledgeable about edible wild plants, they trade for more varied foodstuffs whenever they can. What they give in return is certain to include coins from all over the continent, items from at least the last three settlements they visited, and small items handcrafted by the gypsies themselves. They may also put on performances, either as part of their payment or as a way to earn some extra money. Trying to buy a particular item from the caravan is not always guaranteed to be successful, as their inventory changes with every stop they make. However, strange or one-of-a-kind items can be found here with higher frequency than anywhere else.
The location of Caravan is not fixed – rather, it varies with the whim of the spirit. It moves only as fast as its slowest wagon, and so can be outpaced by a horse at a brisk trot. The caravan generally stays to the main roads, but is well-protected enough to be able to traverse the paths less taken. As a result of this, anyone wishing to find it has to rely on second- or third-hand information on where it was a week or more ago and which direction it was “probably” travelling. The caravan usually sets up camp at night – especially if it is parked outside a town. However, magical trinkets traded from the wizards light their campsite, and enough people sleep in their wagons during the day so as to have a full watch all night.
As her people love to travel, the spirit of the gypsies has created a ritual that allows her to accompany them on their wandering journey. Whenever they leave a campsite, the spirit is channelled into an ornate urn that rides in one of the many wagons. Upon reaching new camping grounds, the people scribe magical runes around the outside of their ring of wagons, and release the spirit again. While she is travelling, her power is lessened, but still powerful enough to protect her people. In spite of the weakness suffered while on the move, other spirits envy Tanoi and her ability to traverse the countryside, some even going so far as to try to steal the secret of it from her or her people. Needless to say, she is reluctant to share.
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